Skin in what game? Working at the intersection of Art, Science and Design

The Department of Design and the Interaction Research Studio are pleased to announce a talk by Simon Penny, at 2pm on Thursday 8 May, in room 314 of the New Academic Building .

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“The creation and development of custom computational/interactive technologies for cultural and aesthetic ends demands an almost psychotic complexity of clashing criteria, sensibilities and skillsets. Arguably the most important skills in this mix are the balancing of them all, and the determination of salience. In this talk I will explore these issues, taking video documentation of projects spanning 25 years as examples.”

 “Simon Penny is an Australian practitioner in the fields of Digital Cultural Practices, Embodied Interaction and Interactive Art. His practice has included artistic practice, technical research, theoretical writing, pedagogy and institution building. Over the last twenty-five years, he has made interactive and robotic installations which address critical issues arising at the intersection of culture and technology, informed by traditions of practice in the arts including sculpture, video-art, installation and performance; and by theoretical research in enactive and embodied cognition, ethology, neurology, phenomenology, human-computer interaction, ubiquitous computing, robotics, critical theory, cultural and media studies.” (From Simon Penny’s website.)