BA Design student Dewi Uridge, who created this year’s Goldsmiths Prize trophy (eventually won by Nicola Barker), provides us with some insight into his process:
“I was fortunate to be asked to design and make the trophy for this year’s Goldsmiths Prize. I had one guideline to stick by: to ensure the logo of the award was present. The shape of the logo was discovered from an eighteenth century novel by Tristram Shandy, and was created to represent the movement of a wand swaying in the air.
I wanted to transform the shape from its two-dimensional quality to a 3D object. I began by drawing the shape on Rhinoceros (a CAD software) to create it into a 3D form. I extruded and pulled different parts of the original shape to make it more ‘life-like’, and once I had the shape 3D-printed, I was able to visualise what potential the shape had to then turn into a trophy.Read More »
In week 7 of the current term, MA students participated in a workshop run by studio manager Vinny Montag and Goldsmiths Design graduate Alaa Alsaraji. Here is a brief peek at the work produced; the final outcomes will be exhibited in December alongside the MA: Interaction Design graduation show.
At this year’s Goldsmiths Design Festival, alumnus and current studio manager Vinny Montag presented “Refugeoly”, a game based on Monopoly and designed by Vinny and his collaborator Jon Halls. The purpose of the project is to provide the player with a simulation of the difficulties refugees go through in their journey towards a safe haven. You can now watch the full presentation online:
But why Monopoly? What is the purpose of the game and what kind of reactions does it hope to get from its players? Vinny and Jon explain in more detail:
Vinny: The objective of this project is to create awareness about the situation of thousands of people living in a dramatic situation, people that have not chosen to leave their countries of origin, but simply have to flee in order to save their lives. We do not have a specific target audience for this project, in fact we have played Refugeoly with all kinds of people, of all ages and of different status. We have experienced many kinds of reactions. The hardest one is possibly when we have played with children, some of them left the game halfway through, telling us that it is impossible to win and why is this happening…For other people that had not idea of the circumstances that a refugee has to go through, the game was simply the best way to be in the shoes of a refugee.Read More »
Every year, Goldsmiths Design students conceive and create a trophy for the Goldsmiths Prize, which rewards fiction at its most novel. This year, the trophy was designed and made by third year BA Design student Dewi Uridge.