At this year’s Goldsmiths Design Festival, alumnus and current studio manager Vinny Montag presented “Refugeoly”, a game based on Monopoly and designed by Vinny and his collaborator Jon Halls. The purpose of the project is to provide the player with a simulation of the difficulties refugees go through in their journey towards a safe haven. You can now watch the full presentation online:
But why Monopoly? What is the purpose of the game and what kind of reactions does it hope to get from its players? Vinny and Jon explain in more detail:
Vinny: The objective of this project is to create awareness about the situation of thousands of people living in a dramatic situation, people that have not chosen to leave their countries of origin, but simply have to flee in order to save their lives. We do not have a specific target audience for this project, in fact we have played Refugeoly with all kinds of people, of all ages and of different status. We have experienced many kinds of reactions. The hardest one is possibly when we have played with children, some of them left the game halfway through, telling us that it is impossible to win and why is this happening…For other people that had not idea of the circumstances that a refugee has to go through, the game was simply the best way to be in the shoes of a refugee. Continue reading “Goldsmiths Design Festival 2017: Refugeoly”